Sky Shaders 3D Demo
by Godot Foundation | MIT
An example of a sky shader in Godot. This shader features real-time volumetric clouds and physical sky with Raleigh and Mie scattering, which causes the sky's colors to adjust automatically depending on the sun angle
An example of a sky shader in Godot. This shader features real-time volumetric clouds and physical sky with Raleigh and Mie scattering, which causes the sky's colors to adjust automatically depending on the sun angle. The sun's angle is set automatically
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