Inverse Kinematics Example
by Andicraft | CC0 1.0 Universal
An example scene showing how to set up the IK nodes introduced in Godot 4.6 to control a full humanoid character
An example scene showing how to set up the IK nodes introduced in Godot 4.6 to control a full humanoid character. Open the IK_Example scene - under the Skeleton3D node you can find all the relevant IK nodes. Read the Editor Descriptions on them for more
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