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Description
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An example scene showing how to set up the IK nodes introduced in Godot 4.6 to control a full humanoid character.

Open the IK_Example scene - under the Skeleton3D node you can find all the relevant IK nodes. Read the Editor Descriptions on them for more information.

The character used is from KayKit's Adventurer's Pack.

Changelog for version v1.0

No changelog provided for this version.

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