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Powerblock Games Dev Tools 0

by Powerblock2000 | MIT

Useful plugin for creating games for Powerblock Games

Powerblock Games Dev Tools The plugin for creating games for Powerblock Games Features: Access our servers Nakama Use our custom assets like Username Display For more info please see the wiki

SpringVisual3D 0

by Jean d'Arc | MIT

GPU vertex displacement based customizable 3D spring geometry

This Godot 4 add-on generates and deforms customizable 3D spring geometry purely through GPU vertex displacement. It uses high-performance vertex shaders to mathematically construct, twist, and stretch the spring body in real time. Built for rapid

Forge Logger — In-Game Bug Reporting & Player Feedback 0

by StoneForge Labs | MIT

In-game bug reporting for Godot 4: your playtesters press F8 and you get a structured report with a screenshot, log file, and the exact scene, build and environment

In-game bug reporting for Godot 4. Your playtesters press one key (F8), type what broke, and you get a structured bug report with a screenshot, the log file, and the exact scene, build and environment it happened in — instead of a blurry screenshot dumped

Debug Draw 1

by HardPixel | MIT

3D debug draw primitives & lines for Godot

Reusable in-scene 3D debug drawing for Godot 4.x. DebugDraw3D submits transient draw commands each frame and renders wire shapes, dashed and normal-aware lines, joints, filled rects, and solid primitives with MultiMeshInstance3D nodes and shaders

Resource2JSON 0

by maxiking445 | MIT

Resource2JSON is a lightweight Godot addon for converting Resources to JSON and restoring them from JSON. Its goal is to make Resources easier to store, exchange, inspect, and process

Copy the addons/jsonConverter/ directory into the addons/ directory of your Godot project. JsonConverter.gd declares the global class JSONConverter , so you can use it from any GDScript without creating an instance or configuring an autoload. Convert a

Low Poly Basic Medieval Props 1

by Brol Game Studio | MIT

Basic assets for medieval low poly game

Basic medieval low poly assets for prototype or final assets. You can use those assets for personnal or commercial projet. All assets are in glb format with flat materials Content assets: Chair Table Panel Road sign Bucket wood Bucket wood and metal Wood

Ponzool Tutorial Flow 0

by PONZOOL | MIT

Add event-driven popup tutorials to Godot games with one trigger call. Ponzool handles multiple pages, priority queueing, pause restoration, once-only history, persistence, and save-state import/export while your game keeps control of when each tutorial

Build first-time guidance without embedding popup state into every gameplay script Ponzool Tutorial Flow is a Godot addon for event-driven tutorials. Your game decides when an enemy encounter, item pickup, unlock, or other event occurs, then calls

Car Physics Template 0

by malik mohamed | MIT

A simple 3D car physics template for Godot

A simple 3D car physics template for Godot (under dev) To follow more updates, click the like button: https://github.com/malik-mohamed-2009/simple-car-physics-template-godot

LAMENT | Post-Apocalyptic Music (The Last of Us Inspired) 0

by Magnality | Custom License

Explore the world of LAMENT with this free starter pack, featuring 5 seamlessly looping tracks selected from the full collection

FEATURES ✅ 5 seamlessly looping tracks ✅ 22 minutes of music ✅ Royalty-free for commercial & non-commercial use ✅ YouTube & Twitch safe ✅ High-quality WAV format (44.1kHz / 16-bit) ✅ No AI BEST FOR ☢️ Post-apocalyptic games 🏚️ Survival experiences 🌫️

Saltmire Hitbox Lite 0

by saltmire | MIT

Free, MIT hitboxes and hurtboxes for Godot 4. Drop a Hitbox2D on your attack, a Hurtbox2D on anything that can be hurt, set a team, and listen for one signal — with no collision-layer setup. Damage, teams (no friendly fire), knockback and invincibility

Saltmire Hitbox Lite is a free (MIT) drop-in combat kit for Godot 4. Drop a Hitbox2D on your attack, a Hurtbox2D on anything that can be hurt, set a team, and listen for one signal — with no collision-layer setup. $Hurtbox2D.hurt.connect(func(dmg, src, kb

External Shader Editor 0

by Jaeho Yi | MIT

A Godot 4.x editor plugin that opens GDShader files in a external editor

External Shader Editor is a Godot 4.x editor plugin that opens .gdshader and .gdshaderinc files in a configurable external editor from the FileSystem dock and shader error links

Procedurally Physical Ecological Planet 0

by chlingzool | BSD 3-Clause Clear License

Procedurally Physical Ecological Planet (PPEP) is a library of 2d nodes for Godot 4.6+, which can be used to create procedurally generated planets with physical and ecological features. It is designed to be lightweight, fast, and easy to use, making it

Procedurally Physical Ecological Planet (PPEP) is a library of 2d nodes for Godot 4.6+, which can be used to create procedurally generated planets with physical and ecological features. It is designed to be lightweight, fast, and easy to use, making it

Freelay 0

by FreehuntX | MIT

Freelay adds serverless multiplayer to Godot 4 using plain MQTT brokers. It provides public channels with cryptographically signed messages, end-to-end encrypted private peer sessions, and an optional upgrade to direct WebRTC connections—all without

Godot Freelay Serverless multiplayer for Godot 4 on top of plain MQTT brokers, implementing the Freelay protocol (see freelay-spec.md ): signed public channels, end-to-end encrypted private sessions, presence with tamper resistance, and an optional WebRTC

Seriously 0

by FreehuntX | MIT

You need to serialize some data to bytes and deserialize it again? You tried the binary serialization API of Godot but didnt like its footprint? Or you miss being able to serialize Objects without sacrifice security? (Callable functions) "Seriously" to the

Seriously - A De-/Serializer for Godot There are some things I didnt like about the Godot serialization API. So I came up with an own one. While its not faster than the Godot serialization API, it produces smaller byte arrays thus uses less traffic. Plus

MQTT Node 0

by FreehuntX | MIT

This is a simple implementation of MQTT 3. It adds a node that can be used entirely without code and just visually! Just WS/WSS brokers are supported for cross-compatibility reasons (browser support). There are no plans/needs to add TCP/UDP

MQTT Node Overview A robust MQTT 3.1.1 client for Godot 4, written in pure GDScript and using WebSocket transport only ( ws / wss ). There are no plans to support raw TCP/UDP — WebSocket keeps it web-export friendly. The addon exposes an MqttNode node

Ed25519 0

by FreehuntX | MIT

A GDExtension for Godot 4 that brings high-performance, secure Ed25519 public-key signatures and X25519 authenticated public-key encryption to the Godot engine. Under the hood, this extension employs the highly-regarded, lightweight Monocypher

Ed25519 GDExtension for Godot 4 A GDExtension for Godot 4 that brings high-performance, secure cryptographic primitives to the engine, backed by the lightweight Monocypher library (vendored). It is designed to serve as a thin, generic crypto backend

Vertex Studio 2

by Alfred Reinold Baudisch | Custom Source-Available License

A complete solution to edit, manage and paint vertex colors and vertex normals of 3D meshes in Godot

Vertex Studio is a Godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes. A complete solution for vertex painting inside the Godot editor. Vertex Studio is a must-have tool for making games inspired by PS1, N64 or

Ocean3D Lite 1

by Ocean3D | MIT

Free MIT core of Ocean3D: an endless Gerstner ocean surface with exact physics-visual sync and multi-probe buoyancy for Godot 4. What you see is what bodies feel

One Gerstner wave function drives both the visual surface and the physics, so floating bodies ride exactly the water you render. Included: The Ocean autoload: exact water height and surface velocity at any point, any time. Deterministic (network-friendly

Acoustic Guitar Fully Animatable 1

by devsbutpersian1 | CC0 1.0 Universal

An acoustic guitar that can be fully animated using blend shapes for strings and rotation for tuner pegs/posts

After adding the .glb file to your scene right click on the node it added and check mark Editable Children. By selecting any string and expanding the Blend Shapes tab, You can make each fret to be hold, vibrate or go up/down. Tuner pegs can be rotate on

Scatter 2

by xiaowangxu | MIT

Scatter is a visual, editor-only scattering tool for Godot's native MultiMeshInstance3D. It builds instance transforms, colors, and custom data through a node graph, then writes the result directly into a MultiMesh buffer

Scatter is under active development. APIs, recipe formats, node behavior, and editor workflows may change. Use it in production only if you are comfortable tracking changes. Why Scatter? Native scene structure — work directly on MultiMeshInstance3D ; no

Godot DataTables 0

by YulRun | MIT

This plugin brings Unreal Engine's renowned "DataTable" paradigm directly into Godot 4.7+. Say goodbye to relying on generic JSON/CSV files that break static typing and lack native engine integration. Godot DataTables provides a highly scalable, visual

Godot DataTables This plugin brings Unreal Engine's renowned "DataTable" paradigm directly into Godot 4.7+. Say goodbye to relying on generic JSON/CSV files that break static typing and lack native engine integration. Godot DataTables provides a highly

GWJ Countdown Timer 0

by Maaack | MIT

A countdown timer for Godot Wild Jam

Godot Wild Jam Countdown Timer Answers the question... "How long until the next Godot Wild Jam?"

Simple Sampler 0

by Itooh | MIT

Simple Sampler is a Godot plugin for creating musical instruments in a game. It's the ideal tool to create interactive music or dynamic sound effects. Basically it allows your player to participate in the game's soundtrack

Simple Sampler Simple Sampler is a Godot plugin for creating musical instruments in a game. Play any note: You don't need a sound file for every notes: Simple Sample will interpolate them for you. Make synths or accoustic instruments: Works great with

Godot Quick Resolution 0

by tokar | MIT

Godot plugin to quickly change and test Project Resolution settings

Godot Quick Resolution Quickly change and test different Project Resolution settings directly from the Godot editor. A lightweight editor plugin that lets you instantly switch between common resolutions (including many real device resolutions) without

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