Description
Changelog
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Physics Arsenal v0.2.0-alpha

See it in action
A toolkit that streamlines the process of adding physics based interactions between the player and the environment. Built for Godot .NET 4.7

Features

  • Grab and manipulate objects in a physics based way
  • Independently grab objects with your left and right hands
  • A first person character controller with many variables to customize
  • Customizable behavior for grabbable objects
  • Continued updates, as this toolkit is being developed for my own game

Requirements

Godot .NET 4.7. Projects made with a non .NET build of Godot can be opened with the .NET build, so you don't have to start over to use this tookit

Docs

Documentaion with setup instructions, API reference, object customization reference, roadmap, and more: Physics Arsenal Documentation

If you find any bugs, or have any suggestions, open an Issue.

Any and all support keeps the lights on, gotta pay for college somehow :) Ko-fi

Changelog for version v0.2.0-alpha

No changelog provided for this version.

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