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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Misspell 0

by Tomate Salat | MIT

A spreadsheet for gettext translations inside the Godot editor. Edit .po/.pot files as a table, with one row per text and one column per language. Each plural form gets its own row, keys like menu/options/audio show as a folder tree, and empty or fuzzy

Misspell A spreadsheet for gettext translations, right inside the Godot editor. Misspell adds a Misspell screen next to 2D, 3D and Script. Pick a catalog and every language opens side by side: one row per text, one column per language, edited in place

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