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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Operating System Testing Demo 0

by Godot Foundation | MIT

This demo showcases various OS-specific features in Godot. It can be used to test Godot while porting it to a new platform or to check for regressions

This demo showcases various OS-specific features in Godot. It can be used to test Godot while porting it to a new platform or to check for regressions. In a nutshell, this demo shows how you can get information from the operating system, or interact with

Resource Remaps 0

by Allen Pestaluky | MIT

Editor plugin for Godot that enables remapping resources by feature. An essential tool for porting your Godot project

Features: Remap any resource or file in your project to a different one when your project is exported, based on the feature tags of that export. Quickly and easily reduce export size when supporting different platforms. Any remaps that are not used will

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