Physical Light and Camera Units Demo
by Godot Foundation | MIT
This demo showcases a physical light and camera units setup. This allows you to use real world units for lights (lumen, lux, Kelvin) and cameras (shutter speed, aperture, ISO sensitivity)
This demo showcases a physical light and camera units setup. This allows you to use real world units for lights (lumen, lux, Kelvin) and cameras (shutter speed, aperture, ISO sensitivity). By default, Godot uses arbitrary units for many physical
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