Licenses
Order

Physical Light and Camera Units Demo 0

by Godot Foundation | MIT

This demo showcases a physical light and camera units setup. This allows you to use real world units for lights (lumen, lux, Kelvin) and cameras (shutter speed, aperture, ISO sensitivity)

This demo showcases a physical light and camera units setup. This allows you to use real world units for lights (lumen, lux, Kelvin) and cameras (shutter speed, aperture, ISO sensitivity). By default, Godot uses arbitrary units for many physical

loading more results...