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Description
Changelog
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  • Alpha-based Detection: Automatically traces collision polygons around opaque sprite areas
  • Interactive Precision Control: Adjustable detail level (1–255) with live preview
  • Safety Limits: Configurable point and polygon limits prevent performance issues
  • Live Preview: Real-time collision shape updates as you adjust parameters
  • Smart Simplification: Douglas–Peucker algorithm for optimal polygon reduction
  • Convex Hull Option: Create simplified convex collision shapes
  • Position Controls: X/Y offset sliders with exact value input
  • Expansion/Contraction: Photoshop-style edge-normal expansion
  • Sprite Sheet Support: Works with animated sprite frames
  • Target Node Selection: Place collision polygons on any node
  • Full Undo/Redo: Complete editor integration with undo support

Changelog for version v1.0.0

No changelog provided for this version.

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