Description
Changelog
Reviews
- Alpha-based Detection: Automatically traces collision polygons around opaque sprite areas
- Interactive Precision Control: Adjustable detail level (1–255) with live preview
- Safety Limits: Configurable point and polygon limits prevent performance issues
- Live Preview: Real-time collision shape updates as you adjust parameters
- Smart Simplification: Douglas–Peucker algorithm for optimal polygon reduction
- Convex Hull Option: Create simplified convex collision shapes
- Position Controls: X/Y offset sliders with exact value input
- Expansion/Contraction: Photoshop-style edge-normal expansion
- Sprite Sheet Support: Works with animated sprite frames
- Target Node Selection: Place collision polygons on any node
- Full Undo/Redo: Complete editor integration with undo support
Changelog for version v1.0.0
No changelog provided for this version.