Description
Changelog
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A set of Godot ResourceFormatLoader/ResourceFormatSaver based file formats designed as a "safe" drop-in replacement for .tres/.res files by simply changing the file extension.
Unlike other "parser-based filters" for actual .tres/.res files, the code doing the checking is the same code doing the loading/instantiating,
thus making it more likely to "fail safe".
Just like them however, this does not define or rely on a new Resource-derived base class, instead serializing any Resource.
See the full README.md inside the addon for usage.
Changelog for version 1.0.3
No changelog provided for this version.