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Live Palette gives your project one place to define named colors, and keeps every use of them in sync.

Pick a palette color on any Color property in the Inspector. Change that color later and everything using it follows: open scenes as you edit, other scenes when you open them, and the running game at startup.

• Palette dock: add, rename, recolor, reorder.

• Works on nodes and resources alike: theme overrides, StyleBoxes, Theme items, shader source_color uniforms.

• Variants: swap a whole theme, Default to Dark, in the editor or at runtime with one call.

• Several palettes at once, all reached through one class: LivePalette.SAND, LivePalette.UI.ACCENT.

• Generated constants, autocompleted and checked at compile time, so a typo is a build error rather than a wrong color.

• Import and export GIMP .gpl files, so palettes from Lospec, Aseprite or Krita drop straight in.

Changelog for version Version 1.2.1

No changelog provided for this version.

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