Description
Changelog
Reviews
Installation
Importing the Plugin:
Go to the AssetLib window and click on “Import Plugins”.
Find the File: Find the plugin file you downloaded.
Restart the project: It's normal for some errors to appear after importing. Restart the project to make sure everything is working correctly.
NOTE: IMPORTANTLY, THE PLUGIN NEEDS THE ADDONS FOLDER.
How to use
The way to use the plugin is simple and very flexible with projects.
1.Create panels and configure them to your liking.
2.A little further down you'll find the Class / Items panel, where you'll create your classes and items.
3.With the initial settings made, we can put our interface into action. Add the PanelSlot node to your scene.
4.Now let's configure our panel to receive the items properly.
5.Everything is ready, but we need to know how our interface is working. And for this we'll add an item via code in a simple way using add_item() from the Inventory singleton:
func _ready() -> void:
Inventory.add_item(1,0)
Changelog for version 0.10.1
No changelog provided for this version.