Description
Changelog
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Atlas Recolor

A Godot 4 editor plugin for recoloring atlas textures used by asset packs such as KayKit, TinyTreats and Kenney.

Features

  • Custom AtlasRecolorShader type — a ShaderMaterial that maps a grid of color pairs (light/dark) onto an atlas texture, letting you recolor individual regions with a gradient.
  • Texture Baking - Allow for the baking of overlay textures out to an image for use in more complicated material applications.

Screenshot

Installation

  1. Copy the addons/atlas_recolor folder into your project's addons/ directory.
  2. In Godot, go to Project → Project Settings → Plugins and enable AtlasRecolor.

Usage

  1. Select a MeshInstance3D (or any node that accepts a ShaderMaterial).
  2. Assign a new AtlasRecolorShader material to the Material Overlay, not override.
  3. Set the Underlay Texture to your atlas texture for visualization and baking purposes (optional).
  4. Use the inspector to adjust colors for each grid cell (8 columns × 4 rows, light + dark per cell).
  5. Optionally bake the result to a static texture at the configured Bake Size.

License

MIT Licensed.

Changelog for version v1.0.0

No changelog provided for this version.

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