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The official native QuarkPhysics extension for Godot Engine. QuarkPhysics is a 2D multi-dynamic physics engine designed for games. Its goal is to provide a reasonable approach to simulate rigid bodies, soft bodies, and different physics models together.

Try example scenes on the web | Wiki

Let's go over what this plugin includes:

  • A native extension that integrates the entire QuarkPhysics library into Godot, with builds for all platforms.
  • An editor plugin that provides unlimited editing capabilities for QMesh inside Godot.
  • The support of the Native API documentation.
  • An example project and 8 example scenes to help you try QuarkPhysics and explore how it works.

Changelog for version v1.0.7

No changelog provided for this version.

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