Description
Changelog
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Features:

  • Parses YAML/YML files into Godot dictionaries with proper type conversion
  • Saves Godot dictionaries back to properly formatted YAML files
  • Supports all essential YAML data types: strings, integers, floats, booleans, null, arrays, and dictionaries
  • Handles complex nested structures and mixed-type collections
  • Date/time parsing with automatic conversion to Godot time dictionaries
  • Inline and multi-line array/dictionary notation support
  • Strict typing throughout for optimal performance and reliability
  • Comprehensive error handling for file operations
  • Comment support (ignores # comments during parsing)

Supported Data Types:

  • Strings: quoted, unquoted, with automatic ambiguity resolution
  • Numbers: integers, floats, negative values, scientific notation
  • Booleans: true/false, yes/no, on/off variations
  • Null: null, ~, and implicit null values
  • Arrays: inline [1,2,3] and multi-line list formats
  • Dictionaries: nested objects with unlimited depth
  • Dates: ISO format (YYYY-MM-DD) and datetime strings

Use Cases: Configuration files, save data, asset metadata, localization data, game settings

Changelog for version 1.0.0.0

No changelog provided for this version.

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