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Ocean3D Lite 1

by Ocean3D | MIT

Free MIT core of Ocean3D: an endless Gerstner ocean surface with exact physics-visual sync and multi-probe buoyancy for Godot 4. What you see is what bodies feel

One Gerstner wave function drives both the visual surface and the physics, so floating bodies ride exactly the water you render. Included: The Ocean autoload: exact water height and surface velocity at any point, any time. Deterministic (network-friendly

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