dddpix PixelArt Renderer is a Godot editor addon that adds a reusable PixelArtRenderer node for turning 3D scene content into controllable pixel animation.
It renders selected content through an internal low-resolution SubViewport, then displays the result with a pixel post-process shader. The renderer exposes virtual resolution, held-frame FPS, posterization, noise dithering, Bayer 4x4 dithering, and simple color-based outline controls.
For existing scenes, use Project > Tools > dddpix > Wrap Selection With PixelArtRenderer: select the 3D world, camera, and light nodes you want pixel-rendered, then wrap them into the renderer pipeline. Leave UI nodes outside the renderer to keep crisp overlays.
. Adds a custom PixelArtRenderer node.
. One-click editor action to wrap selected Node3D scene content.
. Internal SubViewport and ViewportRoot pipeline.
. Adjustable virtual resolution and held-frame target FPS.
. Posterize / color-level controls.
. Noise and Bayer 4x4 dithering.
. Simple outline pass.
. Built-in Clean Pixel, Dithered Retro, and Strong Outline presets.
. Crisp UI overlay pattern by keeping regular Control UI outside the renderer.
. MIT licensed.
Changelog for version 0.1.0
No changelog provided for this version.