CSG Terrain
What is it?
CSG Terrain is a plugin for Godot Engine 4.4 (or later) to prototype terrains on a simple and non-destructive way. It's made with CSG (Constructive Solid Geometry), so you are supposed to combine with geometric shapes and even other terrains to achieve the desired form. Read more about CSG.
Unlike other systems the terrain is molded purely with paths, not brushes or other 3D tools. This forced simplicity allows to focus on what is important before finalizing in 3D software.
CSG Terrain is based on 3D meshes that can be baked to make compatible with Godot's Baked Global Illumination (LightmapGI) and can be exported to 3D software such as Blender.
How to install
1) Download the file CSG_Terrain_v1.1.zip from the Download Page.
2) Extract the addons folder on the root of your project (res://). Other files/folders are optional.
3) Go to Godot's "Project" menu -> "Project Settings" -> "Plugins" tab -> enable "CSG Terrain".
4) Place the CSGTerrain node in your scene. \o/
How to use and documentation
Video Tutorial: https://www.youtube.com/watch?v=WvpFUpjmPUc
Official page: https://github.com/SpockBauru/CSG_Terrain
Changelog for version v1.1
No changelog provided for this version.