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A 2D magnet plugin. Adds Magnet3D as a node that will attract RigidBody2D's towards it in a magnet like manner to a defined target.

Can be used for:

  • Magnets
  • Tractor beams
  • Physics based cannon
  • And much more!

The Magnet2D node inherits Area2D so the area in which RigidBodies will enter it can be defined.

The Magnet2D node also has a target property so you can make the RigidBodies move somewhere that is not the middle, this allowes tractor beams and physics based cannons to be created.

There is also the ignore_x and ignore_y properties, this allows you to stop the RigidBodies being attracted on certain axis's.

Changelog for version v1.2.0 stable

No changelog provided for this version.

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