Description
Changelog
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Features
Core Testing Features
- Support for GDScript and C#
Write and execute tests in both GDScript and C# - Embedded Test Inspector
Navigate your test suites directly within the Godot editor - Test Discovery
Automatically searches for tests at runtime and adds them to the inspector - Convenient Interface
Run test-suites directly from Godot using the context menu (FileSystem panel, ScriptEditor, or GdUnit Inspector) - Create Tests from Editor
Right-click on any function in the ScriptEditor and select "Create TestCase" to generate tests automatically
Test Writing & Assertions
- Fluent Syntax
Write test cases with an easy-to-read, fluent interface - Wide Range of Assertions
Comprehensive assertion methods for verifying behavior and output - Argument Matchers
Verify function calls with expected arguments - Unicode Text Support
Full support for unicode characters in test strings and assertions - Variadic Arguments Support
Test functions that accept variable numbers of arguments
Advanced Testing Capabilities
- Test Fuzzing
Generate random inputs to test edge cases and boundary conditions - Parameterized Tests
Test functions with multiple sets of inputs and expected outputs - Test Session Hooks
Set up and tear down test resources at the session level for efficient test management - Mocking & Spying
- Mock classes to simulate behavior and define output for specific functions
- Spy on functions to verify they were called with expected parameters
- Mock or spy on scenes to simulate behavior and verify function calls
- Scene Runner
Simulate different kinds of inputs and actions:- Mouse clicks and movements
- Keyboard inputs
- Touch screen interactions
- Custom input actions
- Wait for specific signals or function return values
- Flaky Test Handling
Detect and handle flaky tests by rerunning failed tests
Configure retry count and mark non-deterministic failures in test results - Orphan Node Detection
Detect orphan nodes, listed with stack traces and detailed info - Configurable Templates
Customize templates for generating new test-suites
Continuous Integration Support
- Command Line Tool
Run tests outside the Godot editor for CI/CD pipelines - HTML Report Generation
Generate comprehensive HTML test reports - JUnit XML Report
Export test results in JUnit XML format for CI integration - GitHub Action Integration
Public marketplace action for integrating GdUnit4 into your CI workflow
gdunit4-action
GdUnit4Net - C# Support
- C# API - gdUnit4.api
Full support for writing tests in C# - VSTest Integration - gdunit4.test.adapter
Run and debug tests in:- Visual Studio
- Visual Studio Code
- JetBrains Rider
Changelog for version v6.2.0
No changelog provided for this version.