Description
Changelog
Reviews (0)

Introduction

This editor plugin adds an option in Project Settings for a default Environment resource used when editing 2D scenes. This allows you to directly see how something will look in your main/world scene, without having to copy paste the WorldEnvironment node into the new scene you're working on.

Details

This plugin is meant to fix a discrepancy in functionality in the Godot engine. Currently, there exists a setting for a default Environment resource to be used only in the 3D editor. Hence why this plugin exists and specifies it's for 2D.

This plugin works by adding a WorldEnvironment node with the specified Environment resource to every scene you look at. This node isn't visible in the SceneTree, and it is not saved.

  • The Environment resource used is specified in Project Settings > Rendering > Environment > 2d Default Environment
  • This plugin does not add a WorldEnvironment node to a scene if one is already present.
  • This plugin does not add WorldEnvironment nodes to 3D nor empty scenes.

This plugin is lightweight, and only does something when you switch scenes.

Changelog for version v1.0.0

No changelog provided for this version.

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