Introduction
This editor plugin adds an option in Project Settings for a default Environment resource used when editing 2D scenes. This allows you to directly see how something will look in your main/world scene, without having to copy paste the WorldEnvironment node into the new scene you're working on. This option is located at Project Settings > Rendering > Environment > 2d Default Environment
Details
This plugin is meant to fix a discrepancy in functionality in the Godot engine. Currently, there exists a setting for an Environment resource to be used in the 3D editor (if one is not already present), but such a setting does not exist for the 2D editor. Hence why this plugin exists.
This plugin works by adding a WorldEnvironment node with the specified Environment resource to every scene you look at. This node isn't visible in the SceneTree, and it is not saved.
- The Environment resource used is specified in Project Settings > Rendering > Environment > 2d Default Environment
- This plugin does not add a WorldEnvironment node to a scene if one is already present.
- This plugin does not add WorldEnvironment nodes to 3D nor empty scenes.
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Changelog for version v0.1.0
No changelog provided for this version.