Description
Changelog
Reviews
Features
- Dockable & Floatable UI: The panel can be docked anywhere in the Godot editor or used as a floating window
- Multiple Animations: Add as many animation FBX files as you need
- Texture Conflict Detection: Automatically detects and warns about conflicting textures between files
- GLTF/GLB Export: Supports both GLTF and GLB output formats
Installation
- Copy the
addons/animation_combinerfolder to your Godot project directory - Open your project in Godot
- Go to
Project > Project Settings > Plugins - Enable the "Animation Combiner" plugin
- Add the path to the blender executable if not installed on the system
- Add in your base model
- Add in the animations you want to combine into that base model
- Assign an export path, make sure to put the extension at the end of your path otherwise it wont work (.gltf or .glb)
- Click "Export Combined GLTF"
So far I have only used this with Mixamo downloads. The other available tools were buggy.
Changelog for version v1.0.0
No changelog provided for this version.