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This project showcases various 3D light and shadow features supported by Godot. This includes contact-hardening shadows (PCSS), light projectors, and area lights.

The background sky uses a PhysicalSkyMaterial, which allows for the sky colors to be automatically adjusted as the sun performs a day/night cycle. The radiance map (used to provide ambient and reflected light to the scene) is updated in real-time with the environment sky's process mode set accordingly.

Language: GDScript

Renderer: Forward+

Changelog for version 4.7-6ad6167

No changelog provided for this version.

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