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This project showcases various 3D light and shadow features supported by Godot. This includes contact-hardening shadows (PCSS), light projectors, and area lights.
The background sky uses a PhysicalSkyMaterial, which allows for the sky colors to be automatically adjusted as the sun performs a day/night cycle. The radiance map (used to provide ambient and reflected light to the scene) is updated in real-time with the environment sky's process mode set accordingly.
Language: GDScript
Renderer: Forward+
Changelog for version 4.7-6ad6167
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