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This is an example of different Inverse Kinematic algorithms implemented in Godot. It contains four scenes, showing different ways they can be used.

Language: GDScript

Renderer: Forward+

How does it work?

This demo shows how to implement IK using two different methods. One uses the SkeletonIK3D node which is built into Godot. The other method is using a script called FABRIK (inside of the SADE plugin) for inverse kinematics.

Changelog for version 4.7-6ad6167

No changelog provided for this version.

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