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This is an example of different Inverse Kinematic algorithms implemented in Godot. It contains four scenes, showing different ways they can be used.
Language: GDScript
Renderer: Forward+
How does it work?
This demo shows how to implement IK using two different methods. One uses the
SkeletonIK3D
node which is built into Godot. The other method is using a script
called FABRIK (inside of the SADE plugin) for inverse kinematics.
Changelog for version 4.7-6ad6167
No changelog provided for this version.