Description
Changelog
Reviews (1)

This is an example of different Inverse Kinematic algorithms implemented in Godot. It contains four scenes, showing different ways they can be used.

Language: GDScript

Renderer: Forward+

How does it work?

This demo shows how to implement IK using two different methods. One uses the SkeletonIK3D node which is built into Godot. The other method is using a script called FABRIK (inside of the SADE plugin) for inverse kinematics.

Changelog for version 4.7-6ad6167

No changelog provided for this version.

Reviews

Not recommended by Phlegm Dev - 10 August 2026

The general idea is still here but bone positions seem to be completely broken. The demo doesn't function as it used to.

Login to write a review.

Consider supporting the creators!

If you enjoyed this asset consider supporting its creator. Follow the link below.