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This showcases how to use glow in a 2D game via the WorldEnvironment node.

Slide the cave image left and right to observe the glow effect at work. Press G to toggle the glow map (lens dirt) effect.

The Label is on a separate CanvasLayer, so that it is not affected by glow.

Language: GDScript

Renderer: Mobile

Changelog for version 4.7-6ad6167

No changelog provided for this version.

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