Enhance your Godot workflow with native, six-degrees-of-freedom (6DoF) camera navigation. This tool integrates 3Dconnexion's SpaceMouse and SpaceMouse Pro directly into the Godot 3D editor viewport. By reading raw HID data, it provides a lightweight, plug-and-play experience on Windows that completely bypasses the need for the external 3DxWare SDK.
Compatibility: Windows Tested only | Godot 4.5 and up, (Godot 4.7.2 Tested).(Godot 4.8.0 Tested)
Works For the 3D viewport only
Settings:
- Orbit Mode or Fly Mode
- Adjustable Move Speed
- Adjustable Turn Speed
- Adjustable Zoom Speed
- Auto Pivot on Selection
- Recenter on Selection
- Adjustable Deadzone
- Adjustable Response Curve
- Adjustable axis dominance
- Lock the Horizon
- Invert Axes
- Debug Data
- Load Default Settings
Originally built for my own GODOT game dev but it's good to share, If you find any issues or bugs let me know.
Working on adding 2D viewport control and Linux compatibility hopefully to the next release.
Changelog for version v1.2.0
No changelog provided for this version.