Description
Changelog
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Mostly adapted from the "GUI in 3D Demo" provided by the Godot Foundation. While being very good as a reference, I found it hard to actually use it for anything so I made this.
Features:
- Control the screen's resolution and physical size independently
- Use the camera as a mouse when in captured mouse mode
To use, place a screen in a scene and then child GUI scenes to it. When the game runs it will reparent the child scenes into the screen, retaining whatever signal connections or configuration you set up.
Changelog for version 0.9
No changelog provided for this version.