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Transparent SSR Water Shader 0

by collisionshaped | MIT

This intends to solve the problem that the SSR (Screen Space Reflection) implementation of Godot 4.X is limited to surfaces that are not transparent

For a water shader it is often necessary to support both transparency and reflections. In a lot of cases this can be worked around with reflection probes, but the need for SSR stands, especially because SSR works quiet well for water. The only solution is

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