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A high-performance Export/Import pipeline tool for Godot assets, designed to eliminate broken paths and dependency nightmares. Ideal for modular workflow and moving assets between projects seamlessly.

🚀 Key Features

  • Smart Dependency Scanning: Uses an async BFS traversal to automatically detect all linked resources (scripts, textures, materials) with robust Godot 4.5+ UID resolution.
  • Autoload Preservation: Auto-detects global Autoload references, embeds them into a lightweight manifest, and injects them automatically during import.
  • Diagnostic HUD: Validates package integrity and flags missing files or broken paths in red before you export.
  • 1-Click Workflow: Streamlined absolute import with automatic project settings injection and silent UID cache rebuild.

⚙️ Compatibility & Quality

  • Fully compatible with Godot 4.5+ (Stable).
  • Modular architecture with clean, full GDScript type-hinting.
  • Open-source under the MIT License.

🌐 Links & Support

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Changelog for version v1.0.1

No changelog provided for this version.

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