Description
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A tiny plugin to make the game window always reopen where you last left it when running your game from the Godot editor.

The plugin can remember and restore the last screen, position within screen, and window mode (fullscreen, maximized, or windowed) of your game. When you run your game, the window will immediately appear in its remembered location.

The plugin has no effect on exports and doesn't write to any files in the project directory. It works by automatically updating the window placement options in your editor settings, which means placement is remembered across all your different projects.

Known limitations:

  • Window size is not remembered (other than maximized/fullscreen state).
  • If the window was last placed overlapping two screens, window position is not restored accurately.

See also:

Changelog for version v1.0.0

No changelog provided for this version.

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