GhostTrail
GhostTrail is a Godot 4 addon that enables you to record playthrough ghosts and visualize them in the editor as a trail. Scene changes will also be recorded and displayed.
Table of Contents
Download
Download the latest release from GitHub, the Godot AssetLib or the Godot Asset Store.
Usage
Simply add the GhostTrailRecorder node as a child to your player node. If you have multiple player nodes (eg: one for your main character and one for your map scene), you can add the GhostTrailRecorder to both nodes. The addon will record the movement of all nodes and display them in the editor.
Scene change / reload
The addon also displays scene changes and reloads. Each scene change / reinstantiation of the player node will be displayed as it's own path, this is especially useful to display player deaths. If the scene changes to a different scene, the editor will add a label that tells you where this trail continues. The trail in the second scene also displays where this trail originated from.
Demo
Within this project, there is a playable demo that showcases the features of this addon.
Donations
If you would like to support my open source projects, feel free to drop me a coffee (or rather, an energy drink) or check out my release games on itch.
License
This project is licensed under the MIT License. For more information, check out the included LICENSE file.
Changelog for version v1.0.0
No changelog provided for this version.