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PS1-style 3D for Godot 4 and Unity, free. Wobbling vertices, warping textures and 240 chunky lines over your own level in one line:

var psx := PSXScreen.new()
add_child(psx)
psx.viewport.add_child(level)
PSX.convert(level)   # every StandardMaterial3D becomes its PS1 version

Want more?

PSX Look adds the PS1's 15-bit colour and its 4x4 dither on PSXScreen, and four more materials: unlit, cutout for foliage and fences, transparent for water and glass, and sphere-mapped chrome. Same code: install it over this one.

What's inside

  • Vertex snap: vertices land on the low-res pixel grid, so edges jitter as the camera moves.
  • Affine texture mapping: textures warp across big polygons as the PS1's did. A slider blends back to perspective-correct.
  • PSXScreen: renders at 240 lines (or 480, or any), scaled up in sharp square pixels. UI outside it stays crisp.
  • The lit material (per-vertex lighting, nearest-filtered textures, vertex colours, UV scrolling) and PSX.convert, which turns an imported level's StandardMaterial3Ds into it.
  • Demo: a ruined courtyard at dusk with torches and 9 PS1-style textures. Walk it right here in the browser.

Made for it

Compatibility

  • Godot 4.3 to 4.7, tested on both ends.
  • Forward+, Mobile and Compatibility renderers: desktop, mobile and web.
  • GDScript and shaders only: no plugin to enable, no C#, no GDExtension.

Install

Copy addons/psx_look/ into your project. Open addons/psx_look/demo/demo.tscn to try it.

License

CC BY 4.0: use it in any game, commercial or not, change it and share it, as long as you credit it. The credit line, for your game's credits:

PSX Look Free by heyheythere - https://heyheythere.itch.io/psx-look-free - CC BY 4.0

Made with AI assistance (code, text, demo art), tested in Godot 4.3 and 4.7 on every renderer and in Unity 6.3.

Changelog for version 1.0.3

2026-09-30 16:28:50

No changelog provided for this version.

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