Description
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A demo showing how a 3D scene can be shown within a 2D one using viewports.

Language: GDScript

Renderer: Compatibility

How does it work?

The 3D robot is rendered to a custom Viewport node rather than the main Viewport. In the code, get_texture() is called on the Viewport to get a ViewportTexture, which is then assigned to the sprite's texture.

Changelog for version 4.7-6ad6167

No changelog provided for this version.

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