Description
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A demo showing how a 2D scene can be shown within a 3D scene using viewports.
Language: GDScript
Renderer: Compatibility
How does it work?
The Pong game is rendered to a custom
Viewport
node rather than the main Viewport. In the code,
get_texture() is called on the Viewport to get a
ViewportTexture,
which is then assigned to the quad's material's albedo texture.
Changelog for version 4.7-6ad6167
No changelog provided for this version.