A complete underground station in pixel-art 3D - platform edges and tracks, ticket gates and escalators, tiled halls, service corridors and the clutter that fills them.
What is inside
- 340 models on one shared 2048x2048 atlas, in four variants: clean, worn, cold blue and a second tile set
- 382 prefabs, grouped by the part of the station they belong to: walls and columns, platform and tracks, ceiling gates and neon, ticket machines, benches, crates, pipes, signs and boards
- 21 materials, including the emissive set that lights neon signs, EXIT boards and advert panels
- five scenes you can walk into: the full station, the same station lit for night, a corridor layout for first-person tests, a small entrance hall with stairs, and a sheet with every model laid out for picking
Built for building
Every prefab is a plain Node3D with one mesh, so it drops into your level like any other scene. Collision comes with the models, so the station is walkable the moment the first import finishes.
Look
Nearest-neighbour filtering on every material keeps the pixel texels crisp. The scenes are lit in real time with no baking, so you can move a wall and the light follows. WorldEnvironment carries the tone mapping, fog, glow and SSAO - copy that node to keep the same look in your own level.
Requirements
Godot 4.4 or newer, Forward+ renderer. Built and verified in Godot 4.7.1.
Licence
EmacEArt Asset License - free for personal and commercial use, but resale or redistribution of the assets as standalone files or asset packs is prohibited. No credit is required, though it is always welcome.
Changelog for version 1.0.1
2026-09-29 06:41:17
No changelog provided for this version.