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A Godot 4.8 editor plugin that exports your game and tells the Steam Devkit Management Tool to upload the build to your Steam Deck.

Based on godot-steam-devkit-notifier by tuc0w, rewritten for Godot 4.8: the dock is an EditorDock, the plugin no longer adds an autoload to your game, and it can fetch the title name and export by itself.

Requirements

  • Godot 4.8 or newer.
  • The Steam Devkit Management Tool (Windows or Linux), running, with your title set up and Auto upload on for it.
  • Export templates for your Godot version, and a Windows Desktop or Linux export preset with an export path.
  • Steam, for the Start Devkit Client button.

Installation

  1. Install the addon so it lands in addons/steam_devkit_notifier/.
  2. Enable it in Project > Project Settings > Plugins.
  3. Keep it out of your builds: in Project > Export, add addons/steam_devkit_notifier/* to Resources > Filters to exclude files on each preset.

The Devkit dock opens next to the FileSystem dock.

The dock

  • Title Name: the title's name in the Devkit Management Tool. Fetch fills it from the title selected in the tool.
  • Auto notify on export: notify the tool after every export of the picked preset.
  • Export preset: the Windows or Linux preset that notifies. Defaults to the first one.
  • Export with debug: whether Export makes a debug build (on by default) or a release build.
  • Send notification: notify the tool now, to upload the last build again.
  • Export: export the picked preset to its export path, then notify when auto notify is on.
  • Start Devkit Client: open the Devkit Management Tool through Steam.

Settings save on every change, per user, in user://devkit.cfg.

Changelog for version v2.0.0

2026-10-06 17:01:05

No changelog provided for this version.

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