Description
Changelog
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Cutout Layout Organizer is a Godot 4 editor tool that removes the painful "designer hands you sliced images, programmer hand-writes pixel coordinates" step.
What it does
- Import a design mockup (e.g. your Photoshop / Figma export) plus the cutout sprites it contains.
- Auto initial placement: a built-in template-matching pass (OpenCV-backed, via external helper) best-guesses where each cutout actually sits in the design, so you rarely start from zero.
- Visual editor: drag cutouts around, align, multi-select, box-select; tweak position, size, rotation-free scaling and z-order in the inspector.
- Resolution-friendly layout: position is stored as normalized coordinates relative to the design, so the same layout scales across screen resolutions.
- Export JSON: a clean, engine-neutral JSON contract containing path, normalized center, size and layer for every element — ready to interpret by any engine/runtime.
When to use it
- You build game UIs from sliced assets and are tired of writing layout coordinates by hand.
- You need a fast pipeline from a design mockup to an in-game layout.
- You want a saved layout contract that survives resolution changes.
Notes
- Text labels, fonts and final theming are left to your project (this tool focuses on placement and layout).
- Low-texture cutouts or ambiguous matches are flagged as "manual" in auto-placement to keep accuracy high.
- UI is in simplified Chinese.
License
MIT — free to use, modify and redistribute, even commercially. See LICENSE file in the package.
Changelog for version v1.0.1
No changelog provided for this version.