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Cutout Layout Organizer is a Godot 4 editor tool that removes the painful "designer hands you sliced images, programmer hand-writes pixel coordinates" step.

What it does

  • Import a design mockup (e.g. your Photoshop / Figma export) plus the cutout sprites it contains.
  • Auto initial placement: a built-in template-matching pass (OpenCV-backed, via external helper) best-guesses where each cutout actually sits in the design, so you rarely start from zero.
  • Visual editor: drag cutouts around, align, multi-select, box-select; tweak position, size, rotation-free scaling and z-order in the inspector.
  • Resolution-friendly layout: position is stored as normalized coordinates relative to the design, so the same layout scales across screen resolutions.
  • Export JSON: a clean, engine-neutral JSON contract containing path, normalized center, size and layer for every element — ready to interpret by any engine/runtime.

When to use it

  • You build game UIs from sliced assets and are tired of writing layout coordinates by hand.
  • You need a fast pipeline from a design mockup to an in-game layout.
  • You want a saved layout contract that survives resolution changes.

Notes

  • Text labels, fonts and final theming are left to your project (this tool focuses on placement and layout).
  • Low-texture cutouts or ambiguous matches are flagged as "manual" in auto-placement to keep accuracy high.
  • UI is in simplified Chinese.

License

MIT — free to use, modify and redistribute, even commercially. See LICENSE file in the package.

Changelog for version v1.0.1

2026-09-10 02:07:11

No changelog provided for this version.

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