Description
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A simple Ren'Py-style dialogue system for Godot that allows NPCs to speak and present the player with interactive choice menus.

This system is designed to be lightweight, modular, and easy to integrate into existing scenes. It supports displaying NPC dialogue, showing character names, and presenting branching choices that can trigger functions in your game.


Features

  • NPC dialogue with speaker names & custom colors
  • Dialogue UI overlay using CanvasLayer
  • Dynamic choice menus
  • Choices can call functions in the parent scene
  • Trigger other functions (actions)
  • Change Background
  • Add sounds
  • Easy to reuse across multiple NPCs
  • Works well for visual novel style interactions

Changelog for version Dialog system Renpy style

No changelog provided for this version.

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