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Connect a Godot game to the Causality Engine: a deterministic causal world-simulation layer.

CE owns world state, causal propagation, RNG, events, provenance, branching and rewind. Godot renders. This addon translates between them.

  • Deterministic: same seed + same interventions → same world, every time, on every host
  • Explainable: ask CE "why did grain price rise?" and get the real causal chain, not a guess
  • Branching & rewind: fork timelines from any checkpoint, rewind, compare outcomes
  • Honest gaps: if history is evicted, CE tells you instead of silently skipping

The addon is a WebSocket client (CeClient node). CE runs as a separate Node.js process (npm install causality-engine). Full docs: https://github.com/rikirinjani/causality-engine

Live browser demo: https://rikirinjani.github.io/causality-engine/

Changelog for version causality-engine-godot-addon-1.0.0-rc.1

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