Folded Paper Engine
Folded Paper Engine is a Blender-to-Godot addon for creating Instant Game Mechanics.
Instead of building a scene in Blender, importing it into Godot, and then manually rebuilding all the gameplay wiring, FPE lets you define gameplay meaning directly in Blender through custom panels. Godot imports those objects as functional game elements.
What it does
FPE turns Blender-authored scene data into ready-to-use Godot gameplay components, including:
- Players and characters
- Triggers
- Inventory items
- Holdable items
- Speakers and audio cues
- Scene metadata
- Sky color
- Load-level markers
- Sub-scene markers
- Animation frame events
Basic workflow
- Build and arrange your level in Blender.
- Use the Folded Paper Engine panels to mark objects as gameplay elements.
- Export your scene.
- Add the
FoldedPaperEnginenode in Godot. - Load the exported scene and start playing.
Why use it?
FPE is built for small teams, solo developers, cozy game makers, jam projects, and anyone who wants faster iteration between Blender and Godot.
It is not just a model import helper. It is a lightweight gameplay workflow that lets Blender scenes carry intent into Godot.
Requirements
- Godot 4.4+
- Blender 4.4+
License
MIT License
Project status
MVP released. FPE is actively developed by Papercraft Games.
Changelog for version v1.0.11
No changelog provided for this version.