Loxily Localization SDK brings runtime localization and AI-assisted translation to Godot 4 — the Godot port of Loxily's iOS / Android / Unity SDKs. Pure GDScript, no native dependencies, works on every export target (desktop, mobile, web).
Translations are managed and published on the Loxily platform; the SDK is the client. A free account and project appKey are required.
Features
- Runtime string lookup by code, with
{0}{1}placeholder replacement - Runtime language switching — no rebuild, no restart
- Offline caching under
user://with incremental (patch) updates, MD5-verified - AI screen review — the AI reads the current screen and flags translation issues
- Player community suggestions — in-game rating + translation proposals
- AI chat assistant — streaming, in a responsive built-in overlay (bubble / chat / review pages)
- Automatic telemetry — daily-active-device, string-exposure sampling, error/crash reporting
Quick start
- Enable the plugin in Project Settings → Plugins (registers a
LoxilyLocalizeautoload). - Initialize and read strings:
gdscript
func _ready():
LoxilyLocalize.translation_prepared.connect(func(ok):
if ok: print(LoxilyLocalize.get_string("welcome_title")))
LoxilyLocalize.init("YOUR_APP_KEY", "en", true)
Requirements
- Godot 4.1+
- A free Loxily account and appKey (https://ai.loxily.com)
Documentation
Full integration guide and API reference: https://docs.loxily.com/sdk/godot/
License
Proprietary — © 2026 Loxily. Licensed for use within your own games/applications; see LICENSE.md in the package. The Loxily service it connects to requires a Loxily account.
AI usage
Portions of this SDK's code and documentation were drafted with AI assistance and reviewed by the maintainers.
Changelog for version v1.0.0
2026-07-09 07:17:38
No changelog provided for this version.