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Loxily Localization SDK brings runtime localization and AI-assisted translation to Godot 4 — the Godot port of Loxily's iOS / Android / Unity SDKs. Pure GDScript, no native dependencies, works on every export target (desktop, mobile, web).

Translations are managed and published on the Loxily platform; the SDK is the client. A free account and project appKey are required.

Features

  • Runtime string lookup by code, with {0} {1} placeholder replacement
  • Runtime language switching — no rebuild, no restart
  • Offline caching under user:// with incremental (patch) updates, MD5-verified
  • AI screen review — the AI reads the current screen and flags translation issues
  • Player community suggestions — in-game rating + translation proposals
  • AI chat assistant — streaming, in a responsive built-in overlay (bubble / chat / review pages)
  • Automatic telemetry — daily-active-device, string-exposure sampling, error/crash reporting

Quick start

  1. Enable the plugin in Project Settings → Plugins (registers a LoxilyLocalize autoload).
  2. Initialize and read strings:

​gdscript func _ready(): LoxilyLocalize.translation_prepared.connect(func(ok): if ok: print(LoxilyLocalize.get_string("welcome_title"))) LoxilyLocalize.init("YOUR_APP_KEY", "en", true) ​

Requirements

  • Godot 4.1+
  • A free Loxily account and appKey (https://ai.loxily.com)

Documentation

Full integration guide and API reference: https://docs.loxily.com/sdk/godot/

License

Proprietary — © 2026 Loxily. Licensed for use within your own games/applications; see LICENSE.md in the package. The Loxily service it connects to requires a Loxily account.

AI usage

Portions of this SDK's code and documentation were drafted with AI assistance and reviewed by the maintainers.

Changelog for version v1.0.0

2026-07-09 07:17:38

No changelog provided for this version.

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