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Loxily Localization SDK brings runtime localization and AI-assisted translation to Godot 4 — the Godot port of Loxily's iOS / Android / Unity SDKs. Pure GDScript, no native dependencies, works on every export target (desktop, mobile, web).

Translations are managed and published on the Loxily platform; the SDK is the client. A free account and project appKey are required.

Features

  • Runtime string lookup by code, with {0} {1} placeholder replacement
  • Runtime language switching — no rebuild, no restart
  • Offline caching under user:// with incremental (patch) updates, MD5-verified
  • AI screen review — the AI reads the current screen and flags translation issues
  • Player community suggestions — in-game rating + translation proposals
  • AI chat assistant — streaming, in a responsive built-in overlay (bubble / chat / review pages)
  • Automatic telemetry — daily-active-device, string-exposure sampling, error/crash reporting

Quick start

  1. Enable the plugin in Project Settings → Plugins (registers a LoxilyLocalize autoload).
  2. Initialize and read strings:

gdscript func _ready(): LoxilyLocalize.translation_prepared.connect(func(ok): if ok: print(LoxilyLocalize.get_string("welcome_title"))) LoxilyLocalize.init("YOUR_APP_KEY", "en", true) ​

Requirements

  • Godot 4.1+
  • A free Loxily account and appKey (https://ai.loxily.com)

Documentation

Full integration guide and API reference: https://docs.loxily.com/sdk/godot/

License

Proprietary — © 2026 Loxily. Licensed for use within your own games/applications; see LICENSE.md in the package. The Loxily service it connects to requires a Loxily account.

AI usage

Portions of this SDK's code and documentation were drafted with AI assistance and reviewed by the maintainers.

Changelog for version v1.0.0

No changelog provided for this version.

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