Description
Changelog
Reviews
A tool for creating tween animations using the inspector tab in Godot. It works on 2D, 3D and UI objects!
Features
- Tweens can be saved as resources and reused in different entities.
- Dropdown for basic properties (position, rotation, scale, color/opacity), plus an "Other" field for changing ANY property using property paths, e.g.
position:x. - Sending triggers as a signal so other nodes can be connected and interact with the tween. Fire that particle mid-tween!
- Playback options to pause/play, reset or restart.
- "Hide before" and "Delete after" tween, to simplify the parent's spawning/destroying animations.
- Load your tween resources to play different animations.
- Use expressions for random values, or to get values from variables.
- Preview the tween directly in the editor!
How to Use
Tween Composer works with Node2D, Node3D and Control nodes, but it can be used in virtually any node that needs tweens.
To animate an object:
- Attach TweenComposer as its child.
- Use the inspector to create a new set of tween steps, and set the tween properties for duration, loops, etc.
Changelog for version v0.4.0
No changelog provided for this version.