Description
Changelog
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Global Addon Manager

Global Addon Manager is a Godot editor plugin for managing reusable add-ons across multiple Godot projects.

Features

  • Configure a global add-on library.
  • Copy add-ons between the current project and the global library.
  • Detect editor plugins and GDExtensions.
  • Handle existing add-on conflicts.
  • Manage add-ons from a dedicated editor screen.

Requirements

  • Godot 4.6 or later.

Installation

Asset Library

  1. Open the AssetLib tab inside a Godot project.
  2. Search for "Global Addon Manager".
  3. Download and install the add-on.
  4. Open Project > Project Settings > Plugins.
  5. Enable Global Addon Manager.

Manual installation

Copy the following directory into your project:

addons/global_addon_manager/

Then enable it from Project > Project Settings > Plugins.

License

Licensed under the MIT License.

Changelog for version V0.1.0

No changelog provided for this version.

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