Description
Changelog
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Global Addon Manager
Global Addon Manager is a Godot editor plugin for managing reusable add-ons across multiple Godot projects.
Features
- Configure a global add-on library.
- Copy add-ons between the current project and the global library.
- Detect editor plugins and GDExtensions.
- Handle existing add-on conflicts.
- Manage add-ons from a dedicated editor screen.
Requirements
- Godot 4.6 or later.
Installation
Asset Library
- Open the AssetLib tab inside a Godot project.
- Search for "Global Addon Manager".
- Download and install the add-on.
- Open Project > Project Settings > Plugins.
- Enable Global Addon Manager.
Manual installation
Copy the following directory into your project:
addons/global_addon_manager/
Then enable it from Project > Project Settings > Plugins.
License
Licensed under the MIT License.
Changelog for version V0.1.0
No changelog provided for this version.