Description
Changelog
Reviews (1)

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A low poly cemetery kit for stylized graveyards, horror maps and Halloween levels. Drop the scenes into your project and you get graves, tombstones, crosses and memorials that stand on one shared material, ready for prototypes and for finished levels alike.

What it does

  • fills a graveyard with 66 graves, memorials and graveyard pieces of seven kinds: modern, stone, wooden, sand mounds, broken, distinctive pieces and a Halloween set
  • gives every model three levels of detail, so a field of graves stays cheap when seen from far away
  • puts a static collision body under every grave, so characters walk around them without extra setup
  • keeps every object on one material and one palette texture, so the whole pack repaints at once
  • adds a tree, a moss patch and a mud patch to dress the ground between the graves

Every grave is a separate scene with its mesh, material, collision and detail levels already inside - you instance it, place it and move on. The origin sits at the base of the plinth, so a grave dropped on flat ground stands where you put it; on uneven ground sink it a few centimetres into the terrain. The palette texture holds every colour the pack uses; repaint a copy of it and point the shared material at the copy to change the look of all seventy-one objects in one step.

The demo scene shows the kit as a level, not as a catalogue: a lane of packed mud with pebbles leads between rows of graves to a monument and a memorial gateway, a tomb stands on a mound, a columbarium wall closes the right side, dead grass moves in the wind and moonlight comes in low over the trees. The ground is one mud texture mixed by the vertex colours of the terrain mesh (wet, packed path, dry crust, standing water) - the tints and roughness sit in the terrain material in the Inspector.

Embers drift up from the candle clusters, cold motes catch the moon and fog gathers between the graves. Those particle systems, the fog volumes and the whole lighting rig are saved in the scene, not added in post - open it and lift any of them into your own level.

What is inside

  • 71 object scenes ready to instance: 66 graves, memorials and graveyard pieces plus a tree, a moss patch, a mud patch and two grass clumps
  • 192 meshes, three levels of detail per model, plus the 59 source FBX files
  • one shared material and one colour palette texture that every object uses
  • a demo scene: a muddy cemetery at night on rolling terrain, with lanes, a monument, a tomb, a columbarium wall, trees and grass
  • a showroom scene with every object laid out in rows for browsing
  • mud terrain, grass wind and skybox shaders, included so the demo scene runs as shown
  • the demo scene effects, all included and free to reuse: two particle layers (warm embers over the candles, cold motes catching the moon), volumetric fog and ground fog volumes, and the complete moonlit lighting rig
  • readme, contents list and license

Object scenes by folder

  • Grave/Modern (8): four full graves with headstones, four small headstones
  • Grave/Stone (9): small stone markers and crosses
  • Grave/Wooden (4): wooden crosses and markers
  • Grave/Sand (14): earth mounds with markers, one ready cluster with grass
  • Grave/Broken (10): toppled and damaged stones, one ready cluster
  • Grave/Distinctive Memorials (10): memorial gateway, tomb, columbarium wall, monument, book, bench, rock stack, boulder with anchor, wooden frame, family grave
  • Grave/Halloween (11): obelisk, pyramid, tall slab, stone lantern, wooden archway, railing, log pile, four muddy plots with a plank, a post and loose stones
  • Environment (3): tree, moss patch, mud patch
  • two grass clumps

No plugins and no add-ons: copy the pack into your project and the scenes work as they are.

Requires 4.7 or newer.

Say hi!

  • Discord: https://discord.com/invite/ctXaf5Ftqw
  • Web: emaceart.dev

If You want to support us with money, You can do it here: https://buymeacoffee.com/emaceartj

License

EmacEArt Asset License - free for personal and commercial use, but resale or redistribution of the assets as standalone files or asset packs is prohibited. No credit is required, though it is always welcome. The full text is in LICENSE.txt inside the pack.

Changelog for version 1.1.0

No changelog provided for this version.

Reviews

Recommended by ZByte 16 - 09 September 2026

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