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Stylized grass with wind. The shader is a port of the version running in my package on the Unity Asset Store.

The wind works in three layers at once. A single blade sways to its own rhythm, a gust travels across the meadow bending neighbouring clumps together, and on top of that sits a fine tremble. The motion is anchored at the root: the blade stands still at the ground and only leans out towards the tip.

The colour isn't uniform. Two independent tinting layers are applied over the texture - a finer one and a larger one - each in either patch or band mode. Patches drift across the meadow irregularly, bands travel with the wind.

Three ready-made materials - green, dry and dead - differ in colour, blade thickness, and how strongly the wind takes hold of them.

What's inside

  • grass shader with wind
  • three materials
  • grass clump mesh and textures
  • demo scenes
  • documentation, PDF

Requires 4.7 or newer.

Changelog for version 1.1.1

No changelog provided for this version.

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