Stylized grass with wind. The shader is a port of the version running in my package on the Unity Asset Store.
The wind works in three layers at once. A single blade sways to its own rhythm, a gust travels across the meadow bending neighbouring clumps together, and on top of that sits a fine tremble. The motion is anchored at the root: the blade stands still at the ground and only leans out towards the tip.
The colour isn't uniform. Two independent tinting layers are applied over the texture - a finer one and a larger one - each in either patch or band mode. Patches drift across the meadow irregularly, bands travel with the wind.
Three ready-made materials - green, dry and dead - differ in colour, blade thickness, and how strongly the wind takes hold of them.
What's inside
- grass shader with wind
- three materials
- grass clump mesh and textures
- demo scenes
- documentation, PDF
Requires 4.7 or newer.
Changelog for version 1.1.1
No changelog provided for this version.