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An editor tool to import Blender's Bezier, NURBS, and Poly curves to Godot as path3d using the gLTF format.

This needs the accompanying blender gLTF extension add-on. ( The Blender .zip file will not show in the Godot file manager, use the native one )

*NURBS will be treated as a poly curve.

Changelog for version v1.0.0

No changelog provided for this version.

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