Iso & Orbit - Camera and Character Controller Template
by Maxwell M1 | MIT
Highly configurable movement and orbit-camera components, with a playable demo and multilingual documentation
Description Iso & Orbit is a high-quality, documented and highly configurable set of Godot components for isometric and top-down games. The movement and camera components can also be reused in other 3D games. The set was significantly expanded and refined
LiteTerrain
by ALSAHLY | MIT
Lightweight bilingual Godot 4 terrain editor with touch-friendly sculpting, smoothing, texture painting, procedural generation with live 3D preview, foliage painting, undo/redo, automatic terrain LOD, and full-map or player-following collision. Designed
English LiteTerrain is a lightweight Godot 4 terrain editor add-on with touch-oriented controls and Arabic/English interfaces. Sculpt, smooth and paint terrain with four texture layers. Tap a texture swatch to select it. Generate terrain from adjustable
tweens.gd
by ⤜outfox⤏ | MIT
A clever little tweening library
New way to juice our games just dropped! (Beta testers wanted!) tweens.gd is a fully free and libre open source tweening system for Godot 4 - playful and flexible as a ferret! This addon values concise and consistent syntax, and offers more interesting
StateMachine
by p5yg3n | MIT
A lightweight, clean, and robust Finite State Machine implementation for Godot 4
Godot 4 Lightweight Finite State Machine (FSM) A clean, robust, and production-ready Finite State Machine implementation for Godot 4. Designed with a decoupled component pattern, this architecture keeps your character and entity scripts organized by
DebugMenu
by p5yg3n | MIT
A lightweight, right-click contextual debug utility for Godot 4
Godot 4 Universal Debug Context Menu ( DebugMenu ) A lightweight, decoupled, and universal context-menu utility for Godot 4. Designed to handle 2D, 3D, and UI Control nodes alike, it automatically inspects the mouse target and pops up a contextual menu
Steam Devkit Notifier
by BlackDragonBE | MIT
Export your game from the Godot editor and have the Steam Devkit Management Tool upload it to your Steam Deck, with one button or automatically after every export
A Godot 4.8 editor plugin that exports your game and tells the Steam Devkit Management Tool to upload the build to your Steam Deck. Based on godot-steam-devkit-notifier by tuc0w, rewritten for Godot 4.8: the dock is an EditorDock , the plugin no longer
CheddaBoards - Leaderboards & Game Template
by CheddaTech | MIT
A complete Godot 4 template with online leaderboards, player names, achievements, anti-cheat, and Google/Apple sign-in via QR, with no OAuth SDKs to bundle. Add your game scene, emit one signal, export. Battle-tested in shipped games. Free to use, working
Your game, online in about three minutes. CheddaBoards Template is a complete, runnable Godot 4 project with leaderboards, achievements, sign-in and anti-cheat already built and wired. You bring a game scene; the template brings everything around it. No
CheddaBoards - Online Leaderboards
by CheddaTech | MIT
Online leaderboards, achievements and cross-platform sign-in for Godot, with nothing for you to host. Enable the plugin and submit scores in minutes: CheddaBoards.submit_score(score). All-time, weekly, daily and category boards with auto resets and
Give your players a reason to come back. CheddaBoards is leaderboards-as-a-service for Godot: you keep making your game, we run the backend. No server, no database, no credit card, no per-player fees. The SDK is MIT, so nothing about your integration is
Gohud
by WITHCENTER | MIT
A GUI, HUD and UI/UX kit for Godot 4, built for AI coding. Paste one prompt into Claude Code, Codex or any coding agent: it installs the add-on and the gohud skill, then writes your menus, HUDs and dialogs. Sheets, forms, HUD bars, quick slots, inventory
gohud is a GUI, HUD and UI/UX kit for Godot 4 that you can bend to your game instead of bending your game to it — built for AI coding. Drop it into res://addons/gohud/ and it works; enabling the editor plugin only adds conveniences. 📖 Tutorials & docs →
Material Mapper
by Cahydra | MIT
Automatically create fully configured materials from your texture sets in literal seconds
Usage Simply select multiple textures with matching names (Diffuse, Normal, Roughness, Metallic, and more), or import one or multiple ZIP files containing your textures. The addon detects the map types, creates a new material and fills the correct texture
SkyGen LITE: Procedural Skybox Generator
by The_KnightShift | Custom royalty-free license (see LICENSE.txt in addons/skygen/)
Editor dock that generates seamless equirectangular skyboxes (gradient sky, sun, stars) and saves a PNG plus a PanoramaSkyMaterial in one click. Free, pure GDScript
SkyGen LITE is a Godot 4 editor dock that generates seamless equirectangular skybox textures. There is no painting, no HDRI and no shader to write: pick a preset, move a few sliders, press Generate, and you get a PNG plus a ready PanoramaSkyMaterial in
Loadout
by Rumys | MIT
Keep the same editor plugins in every Godot project. Install missing ones from one registry, lock versions, update safely
Loadout The global plugin manager for Godot: one registry, every project in sync. Godot has no global editor plugins, so Loadout lives in each project and brings the others along. It installs the plugins a project is missing, keeps their versions in a
NobodyWho - Local LLMs in Your Game
by NobodyWho | EUPL 1.2
Run local LLMs inside your game
NobodyWho is a Godot extension for running local LLMs inside your Godot game. The idea is not to provide coding assistance at development time, but to integrate LLM-powered features in your project at runtime. For example: NPC dialogue, automatic journal
GodotX RevenueCat
by Paulo Coutinho | MIT
Native RevenueCat integration for in-app purchases and subscriptions, with full support for iOS and Android
GodotX RevenueCat provides native RevenueCat integration for Godot with full support for iOS and Android — a complete in-app purchase and subscription system using the official RevenueCat SDK. Shipped as native libraries for iOS ( .xcframework ) and
GodotVim
by hmdfrds | MIT
Vim emulation for Godot's built-in script editor
Vim emulation for Godot's built-in script editor. Restart the Editor (required for full initialization) Upgrading from v0.x? See README for migration steps. CORE VIM: Modal Editing: Normal, Insert, Visual, Visual Line/Block, Replace Motions: h/j/k/l, w/b
Xogot Connect
by Xogot | MIT
Deploy and debug your Godot games on iPhone or iPad using the Xogot app
Xogot Connect links the Godot editor on your desktop to the Xogot app on iPad or iPhone, enabling you to deploy, run, and debug your games directly on real iOS hardware. Xogot Connect is not included in Xogot’s free tier and requires an active Xogot
Godot Git
by Markus Steen | MIT
A fast, native Git panel for Godot. Stage, commit, pull and push, with your changes marked right in the editor
A fast, native Git panel for the Godot editor: a Git dock next to the Inspector, and a Git Diff panel at the bottom. What it brings Pulls that can't wreck your work. Your uncommitted edits survive a pull: merged into your teammate's version when the lines
Gitot - Godot Git Tool
by SigK | MIT
A full Git workflow inside the Godot 4 editor (stage/unstage, commit, stash/pop, fetch/push/pull), inline diff gutter, full diff viewer, LFS support and issue tracker without leaving the editor
Gitot - Godot Git Tool Gitot is a lightweight Git workflow plugin for the Godot 4 editor intended for solo developers who want fast, reliable Git operations (stage/unstage, commit, stash/pop, fetch/push/pull), inline diff gutter, full diff viewer, full
GDSS
by Cruglet | MIT
A CSS-like theming/styling solution for Godot 4
A flexible new approach to theming in Godot! Write styles once and apply them everywhere. GDSS brings a CSS-inspired stylesheet language to Godot, featuring support for variables, states, transitions, classes, and gradients. Everything is driven by a live
Molten Lava Field 01
by ChikinBits | Godot Exception License (GEL)
A detailed, semi stylized procedural molten lava field with a combination of glowing molten lava and magma flowing through a rugged stone surface
Copyright © 2026 JohnLogostini. All rights reserved. Overview This is a detailed, semi stylized molten lava field material available for use in the Godot Engine under the Godot Exception License (GEL). You can find a summary of the license at the bottom
PSX - Godot Shader
by Francisco Cidade | CC0 1.0 Universal
PlayStation 1 look for 3D in Godot: vertex snapping, affine texture warping, per-vertex light and fog, 15-bit color with dithering, matcap metal, billboards and a screen effect. Plain shader files, no plugin. Includes an example scene
PSX gives 3D meshes in Godot the look of the PlayStation 1: wobbling vertices, swimming textures, flat 15-bit color and dither. What is inside A material for 3D meshes ( psx.gdshader ) and three variants: double-sided, transparent and additive. A screen
Orca: AI Agent for Godot
by cold-atom | MIT
A safety first AI agent for the Godot editor. Orca inspects your project, proposes Godot-aware changes, validates them, and applies them only after you explicitly approve. Plan mode is read-only; Work mode requires your Apply/Reject on every change
Orca: Open-Source AI Agent for Godot AI assistance that feels at home in the Godot editor. Orca is an open-source, MIT-licensed AI development agent built directly into Godot. It brings project exploration, editor awareness, Godot-specific tools, reviewed
GodotSteam GDExtension
by GodotSteam | MIT
An ecosystem of tools for Godot Engine and Valve's Steam. For Linux, Mac, and Windows
GodotSteam for GDExtension An ecosystem of tools for Godot Engine and Valve's Steam. For the Windows, Linux, and Mac platforms. Documentation Documentation is available here. You can also check out the Search Help section inside Godot Engine. To start
Godot MCP Toolkit
by NPGameDev | MIT
AI-assisted Godot development via MCP (Model Context Protocol). This editor plugin connects your AI coding assistant to the Godot editor, where it builds scenes, edits nodes and scripts, looks up ClassDB, and runs playtests. 112 built-in tools cover 150
🧩 Write your own tools Write MCP tools in GDScript with the extension API. Extension tools hot-reload and appear to the agent exactly like built-ins, with the same schemas, hints, and error contract. C#/.NET projects extend the same way. The dock has an
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