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Firebase Plugin 0

by Cengiz | MIT

A Godot plugin that provides a unified GDScript interface for Firebase services on Android and iOS, with a modular node-based architecture that makes it easy to add and manage Firebase features directly in your scene tree. Supported services include

Godot Firebase Plugin A Godot plugin that provides a unified GDScript interface for Firebase services on Android and iOS, with a modular node-based architecture that makes it easy to add and manage Firebase features directly in your scene tree. Supported

Godot Signal Checker 0

by SpielmannSpiel | Apache 2.0

Scans scenes for editor-connected signals whose receiver methods no longer exist or parameters have changed

Godot Signal Checker Checks scenes for broken signals / events connected via the the Godot signal tab. The Problem Godot complains about broken signals connected from code, but editor-connected signals fail silently, when you rename or delete the receiver

Performance Metrics XR Sample 0

by Godot XR | MIT

Sample project demonstrating the performance metrics feature supported by the Godot OpenXR Vendors Plugin

Check out the OpenXR Vendors Plugin Performance Metrics manual page here for more info

Body Tracking XR Sample 0

by Godot XR | MIT

Sample project demonstrating tracking features on XR headsets

Includes body / hand tracking, face tracking, and eye tracking. Check out the OpenXR Vendors Plugin Body Tracking manual page here for more info on what vendor specific extensions are supported

Procedural 3D Map Generator 土地 [Tochi] 0

by きのもと 結衣 Yui Kinomoto | MIT

Procedural generate 3D map based on Delaunay/Voronoi Graph

Procedural generate 3D map based on Delaunay/Voronoi Graph. Features: Generate mesh Generate physical mesh Edit on the Godot Engine Editor

SurfaceAnalyer 0

by BWolf | MIT

A Godot 4.2+ plugin for identifying surface materials on complex 3D meshes via raycast. Designed to work alongside a detailed "ConcavePolygonShape3D" for precise material detection without affecting player physics. Features - Returns the actually rendered

SurfaceAnalyzer A Godot 4.2+ plugin for identifying surface materials on complex 3D meshes via raycast. Designed to work alongside a detailed ConcavePolygonShape3D for precise material detection without affecting player physics. Features Returns the

Hybrid App XR Sample 0

by Godot XR | MIT

Sample project demonstrating hybrid app functionality supported by the Godot OpenXR Vendors plugin

See the hybrid app tutorial doc here for more info on this feature

Meta Composition Layers XR Sample 0

by Godot XR | MIT

Sample project demonstrating the Meta-specific composition layer features supported by the Godot OpenXR Vendors plugin

See the Meta Composition Layers tutorial doc here for a detailed walkthrough on these features

Meta Hand Tracking XR Sample 0

by Godot XR | MIT

Sample project demonstrating the Meta-specific hand tracking features supported by the Godot OpenXR Vendors plugin

See the Meta Hand Tracking tutorial doc here for a detailed walkthrough of these features

Meta Scene XR Sample 0

by Godot XR | MIT

Sample project demonstrating the Meta scene and spatial anchor features supported by the Godot OpenXR Vendors plugin

See the Meta Scene Manager or Meta Spatial Anchors tutorial docs for detailed walkthroughs of these features

Meta SpaceWarp XR Sample 0

by Godot XR | MIT

Sample project demonstrating the Meta Application SpaceWarp feature supported by the Godot OpenXR Vendors plugin

See the Meta Application SpaceWarp tutorial doc here for a detailed walkthrough of these features

Meta Passthrough XR Sample 0

by Godot XR | MIT

Sample project demonstrating the Meta-specific passthrough features supported by the Godot OpenXR Vendors plugin

See the Meta Passthrough tutorial doc here for a detailed walkthrough of these features

Signal State Machine 0

by Clearleaf | MIT

Finite state machine using nodes and signals

General-purpose "finite state machine" using signals and attachable nodes. Suitable for 2D and 3D player controllers, enemy AI, guns, or whatever else. High quality but simple at about 40 lines total. This addon is meant to be easy to fully grasp while

Free Game Music Sampler – 10 Tracks + 27 Loops 0

by Tomality | Tomality Royalty-Free Music License

A free royalty-free music sampler for indie games, videos, and multimedia projects. Includes 10 full tracks and 27 seamless loops across cinematic, electronic, ambient, fantasy, sci-fi, cyberpunk, and upbeat styles

Free Game Music Sampler – 10 Tracks + 27 Loops A free collection of royalty-free music from Tomality, made for indie games, videos, trailers, streams, and multimedia projects. This sampler includes 10 handpicked tracks and 27 seamless loops from across

Frosted Glass FX 0

by Binbun3D | CC0 1.0 Universal

Frosted glass materials for Godot 4

Frosted glass shaders for stylized and realistic uses. For windows, car windows, ice and anything glass related you can think of Features Customizable refraction. For best looks, there's an optimized gaussian blur. For best performance, there's mipmap

gd-CCTV 0

by Venorrak | MIT

A Gotot Plugin for building custom & intelligent camera systems that tracks a certain target

How to use Install the plugin and add it to your project Create a CCTVManager node in your scene Add CCTVCamera nodes across your scene Set all the created CCTVCamera nodes in the CCTVManager's cameras array Set the target variable in the CCTVManager to

AgentGodette 0

by OnlyJasonCanDo | MIT

Godot 4 editor plugin: Claude + Codex AI agents running locally via ACP

Agent Godette ACP Agent in the Godot Editor Per-session model, mode, and reasoning — switch model, reasoning effort, and permission mode per thread, right from the composer bar. Plan · Queue · SceneTree focus — the agent's TodoWrite plan collapses above

Assetless Source Export 0

by rikzun | MIT

Godot addon that exports source code with blank game assets

Godot addon that exports source code with blank game assets

Dino TyrannosaurusRex 0

by CREASTA PIXEL | MIT

The ultimate apex predator for your 2D game

Dino Tyrannosaurus Rex – 2D Dinosaur Sprite Sheet (Animations) This pack includes a high-quality 2D sprite sheet of Tyrannosaurus Rex, one of the most iconic and powerful dinosaurs of all time. The asset is crafted for 2D games and is suitable for both

Godot3To4FileConversion 0

by DaveTheCoder | MIT

Godot3To4FileConversion is an addon consisting of three GDScript classes that enable certain files written in Godot 3 to be read in Godot 4

Godot3To4FileConversion is an addon consisting of three GDScript classes that enable certain files written in Godot 3 to be read in Godot 4. Specifically, it provides solutions for these problems: Encryption change in class ConfigFile Encryption change in

Godette Plush 1

by Patatabrava Jocs | MIT

A 3D model of the new Godette plush! It is a RigidBody3D with Spring Bones, ready to place in your games

Remember! The Godette design is made by Andrea Calabró. This asset contains a RigidBody3D scene with the Godette plush, ready to be placed in your games. The node has jiggle physics using Godot's SpringBoneSimulator3D The model comes with 2k textures for

Quick Audio Preview 0

by Yuri Natividade | MIT

Click on a audio asset at the File System tree to play the audio. Click again, while playing, to pause the audio. Show a Audio Preview Panel to control the playback

Click on a audio asset at the File System tree to play the audio. Click again, while playing, to pause the audio. Show a Audio Preview Panel to control the playback

Cozy Farm Asset Pack 0

by styloo | CC0 1.0 Universal

Hey , here's some farming props, buildings and tools for all the farm around the world haha

Cozy Farm Asset Pack This asset pack contains: Food apple, applegreen banana, bananagreen carrot cherry corn egg, eggplant grape, grape red mango tomato wheat cheese fish, fishalmostdead, fishdead yaourt Nature & Environment bushescubegreen

Inverse Kinematics Example 0

by Andicraft | CC0 1.0 Universal

An example scene showing how to set up the IK nodes introduced in Godot 4.6 to control a full humanoid character

An example scene showing how to set up the IK nodes introduced in Godot 4.6 to control a full humanoid character. Open the IK_Example scene - under the Skeleton3D node you can find all the relevant IK nodes. Read the Editor Descriptions on them for more

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