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ExcelTableImporter 0

by wolflanlan | MIT

One-click export .xlsx/.csv tables into type-safe Resources and generated GDScript load code for Godot 4.x, with in-editor preview and interactive export

ExcelTableImporter A Godot 4.x editor plugin that turns .xlsx / .csv spreadsheet tables into type-safe Resources + generated load code with one click. Stop hand-writing config parsing code. Features .xlsx parsing — zero external dependency (built on Godot

eLogger 0

by Enaweg | MIT

eLogger is a high-performance structured logging plugin for Godot .NET, powered by ZLogger. It integrates with Microsoft.Extensions.Logging, routes logs into Godot’s output system, captures engine warnings and errors, and supports zero-allocation logging

eLogger High-performance structured logging for Godot .NET, powered by ZLogger. eLogger integrates ZLogger with Godot to provide fast, zero-allocation text and structured logging through the standard Microsoft.Extensions.Logging API. Logs are routed

Godot Mobile Terrain Editor 3

by SteFan | MIT

Terrain sculpting for Godot 4 Mobile/Android. No native binaries. Height sculpt, 4-layer splatmap paint, undo/redo, procedural generate

Godot Mobile Terrain Editor by Stefan Lacio Lightweight terrain sculpting plugin for Godot 4.x, designed for the Godot Mobile Editor and low-spec / 32-bit Android devices. No GDExtension, C#, or native binaries — GDScript tools plus one Godot shader for

Godot Team Create | Template 0

by N3rmis | MIT

Ready to use template with Godot Team Create addon pre-installed

Godot Team Create | Template Build projects together in REAL TIME! [WARNING] The Godot Team Create plugin is still in development! Please backup your projects before using this addon. Features: Live Scene Editing Collaborative Script Editing [WIP] 2D & 3D

LocalizationSystem Lite 0

by Poty | MIT

LocalizationSystem Lite is a lightweight Godot 4 localization solution, with an easy setup for translating game text. Perfect for prototypes and proof of concepts. Just download and enable the plugin, check out the example, and you are good to go

LocalizationSystem Lite What is it? LocalizationSystem Lite is a lightweight Godot 4 localization solution made by Poty. It manages a single CSV file from inside Godot and uses Godot's built-in TranslationServer at runtime. It is a good fit for prototypes

GATE 2

by Blade | MIT

GATE is a GDScript superset that compiles to plain GDScript. Types before names, real nullable types with a flow-sensitive null checker, structs with value semantics, interfaces, traits, namespaces and generics. Valid GDScript is valid GATE, so renaming a

GATE GATE is a GDScript superset for the Godot Engine that adds extra features while compiling down to plain GDScript. Requires Godot 4.7. MIT licensed. Valid GDScript is valid GATE. Rename a .gd to .gate and it compiles with no errors, loads, and behaves

Testiny 0

by gui | MIT

(Another) unit / scripted test addon for Godot

Testiny is (another) unit testing utility for Godot. It focuses on simplicity and comfort of use. This plugin is still in beta - it works well, but needs review - feel free to give feedback Create a .test.gd file anywhere in your project, extend Testiny

HK Simulation Alerts & Operations Icon Pack 0

by HK Lab Studio | MIT

Six polished simulation and management alert icons in scalable SVG and multi-resolution PNG formats for Godot UI, HUDs, strategy games and management interfaces

HK Simulation Alerts & Operations Icon Pack A free collection of six polished alert and operations icons designed for Godot projects. The pack is intended for simulation, management, tycoon, strategy and operations-style games where clear visual alerts

Godot Team Create 0

by N3rmis | MIT

Real-time collaborative editing plugin for Godot 4

Godot Team Create Build projects together in REAL TIME! [WARNING] This plugin is still in development! Please backup your projects before using this addon. Features: Live Scene Editing Collaborative Script Editing [WIP] 2D & 3D Collaborator Presence

Low Poly Cemetery Tomb Pack - Crypts, Mausoleums and Burial Niches for Godot 4 1

by EmacE Art | EmacEArt Asset License

Low poly tomb kit: 74 drop-in scenes of crypt fronts, burial niche blocks, vertical wall segments, roofs, ruined tombs, doors, niche covers and ironwork - all painted from one palette texture through one material. Three levels of detail per model and a

◼ EmaceArt Discord Community ◼ Jump in to our Discord to Learn, Create and Share! A low poly tomb kit for stylized graveyards, horror maps and Halloween levels. It is the focused half of the cemetery set: crypts, mausoleums and burial niches, without the

Simple GDScript Formatter 1

by madwind | MIT

Format GDScript and shaders, implemented entirely in GDScript

Formats GDScript using a lossless lexer, concrete syntax tree (CST), and structured layout printer. The formatter is implemented entirely in GDScript. Use Format Document (Ctrl + Alt + L) to format the current GDScript or shader file. Godot shader files

Godai 0

by Snopek Games | MIT

Godot automation for you and your AI agent — via MCP, CLI or an in-editor chat panel

Godai provides Godot automation, including driving the Godot editor. The godai command lets you control Godot from the terminal or CI, and godai mcp exposes those same operations to an AI agent over the Model Context Protocol (MCP), so you can connect it

TickDebug 0

by Permotion | GPL v3

Easily look at quickly changing values on the fly, without print() spamming your output or setting up a label just to check one number

What is it? TickDebug lets you watch quickly changing values on the fly, without print() spamming your output or setting up a label just to check one number. It offers an ingame panel and editor dock to look at your tracked values, which get there using

Basic "Friendslop" Template - CM.gd 0

by mawji | MIT

Basic "friendslop" template (3D first-person multiplayer with proximity voice chat), powered by CM.gd

Basic "friendslop" template (3D first-person multiplayer with proximity voice chat), powered by CM.gd, CM.gd Voice, Phantom Camera, and TwoVoIP. Visit the "Friendslop" template in the CM.gd documentation for more info

NatureForge: Stylized Meadow & Farm Kit 1

by EmacE Art | EmacEArt Asset License

Low poly meadow and farm kit: 121 drop-in models - hay bales, a pumpkin, a barrel, wooden seats, twisted trees, wooden and stone fences, rocks, roots, bushes, flowers, grass and ground patches of mud, sand and road - all on one shared material and one

◼ EmaceArt Discord Community ◼ Jump in to our Discord to Learn, Create and Share! A low poly meadow and farm kit for stylized countryside levels: hay fields, farmyards, village edges and roadsides. Drop the scenes into your project and you get trees

CM.gd - Voice Addon 0

by mawji | MIT

Voice chat addon for CM.gd

Voice Chat Addon for CM.gd Voice chat addon for CM.gd, built on top of the TwoVoIP Addon. Offers an easy-to-use in-editor interface, automatic microphone/listeners initialization, and voice data transfer. It's prebuilt for CM.gd object-oriented design

Simple Sky (Volumetric Clouds & Physically Based Atmosphere) 1

by Shin D.G. | MIT

High-performance environment including volumetric clouds and physical skies

While working with Godot Engine, I always found it disappointing that volumetric clouds weren’t supported by default. I tried several existing solutions, but they were either too hardware-intensive or fell short in terms of quality. To solve this, I

Clean Copy Examples 0

by Maaack | MIT

A tool for editor plugins to copy example files out of `addons/` folders into the destination of the user's choosing, cleaning up UIDs in the process

Godot Clean Copy Examples A simple tool (no plugin files) to copy example files out of addons/ folders into the destination of the user's choosing, cleaning up UIDs in the process. See the setup wizard in Maaack's Game Template for an example of how it is

Swallowtail 0

by Regi Ellis | MIT

Automate Godot from your terminal, your scripts, and any tool you connect. Inspect and edit scenes, validate, play the game, send input, read state back, and debug against the editor you already have open. No agent, model, or AI account required

Swallowtail automates Godot from your terminal, your scripts, and any tool you connect. It works against the editor you already have open: inspect and edit scenes, validate scenes and scripts, play the game, send input, read state back, capture frames

Physics Placer 1

by Syrsly | MIT

Physics-based object placement for the Godot 4 3D scene editor viewport that lets you drag objects around like ragdolls or shoot them into the scene or just drop them naturally

Physics-based object placement for the Godot 4 3D editor. Three subtools live in one scene editor tool: Drop, Drag and Shoot. The Drop tool pulls the object down with gravity to make it fall into and onto other objects in a realistically physical way. The

MCTS Player 0

by Disintegrator LLC | MIT

A high-performance, general-purpose Monte Carlo Tree Search (MCTS) computer player engine for turn-based games in Godot 4

Godot MCTS A high-performance, general-purpose Monte Carlo Tree Search (MCTS) computer player engine and asynchronous background worker for turn-based games in Godot 4. Includes an interactive Reversi (Othello) demonstration game with full UI parameter

Reusable UI Components 0

by Davide Cortellucci | MIT

A collection of generic, framework-agnostic UI components and base classes for Godot 4, built around composition rather than inheritance-heavy customization

Reusable UI Components for Godot Reusable, composition-first UI pieces for Godot — built to be combined with each other and with vanilla nodes. Overview Reusable UI Components is a collection of generic, framework-agnostic UI components and base classes

Saveable 0

by Phlegm | MIT

A save system for Godot C#. It uses Newtonsoft.Json for serialization and deserialization. It supports both encrypted, compressed and regular mode

A save system for Godot C# Forked from Mr. Robin. Updated and maintained by Phlegmlee. 🔑 Features Saving entire node trees. Uses Newtonsoft.Json for serialization and deserialization. Supports both encrypted, compressed and regular mode. ISaveable

Tile Set Custom Data Stripper 0

by Marco Zepeda | CC0 1.0 Universal

Tiny Godot plugin for stripping custom data layers from tile sets in exported projects

Tile Set Custom Data Stripper Strips custom data layers from TileSet resources when the project is exported. Why? Reduces size of TileSet resources in exported builds. This can be used with custom editor tooling that adds additional data to tile sets and

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