ExcelTableImporter
by wolflanlan | MIT
One-click export .xlsx/.csv tables into type-safe Resources and generated GDScript load code for Godot 4.x, with in-editor preview and interactive export
ExcelTableImporter A Godot 4.x editor plugin that turns .xlsx / .csv spreadsheet tables into type-safe Resources + generated load code with one click. Stop hand-writing config parsing code. Features .xlsx parsing — zero external dependency (built on Godot
eLogger
by Enaweg | MIT
eLogger is a high-performance structured logging plugin for Godot .NET, powered by ZLogger. It integrates with Microsoft.Extensions.Logging, routes logs into Godot’s output system, captures engine warnings and errors, and supports zero-allocation logging
eLogger High-performance structured logging for Godot .NET, powered by ZLogger. eLogger integrates ZLogger with Godot to provide fast, zero-allocation text and structured logging through the standard Microsoft.Extensions.Logging API. Logs are routed
Godot Mobile Terrain Editor
by SteFan | MIT
Terrain sculpting for Godot 4 Mobile/Android. No native binaries. Height sculpt, 4-layer splatmap paint, undo/redo, procedural generate
Godot Mobile Terrain Editor by Stefan Lacio Lightweight terrain sculpting plugin for Godot 4.x, designed for the Godot Mobile Editor and low-spec / 32-bit Android devices. No GDExtension, C#, or native binaries — GDScript tools plus one Godot shader for
Godot Team Create | Template
by N3rmis | MIT
Ready to use template with Godot Team Create addon pre-installed
Godot Team Create | Template Build projects together in REAL TIME! [WARNING] The Godot Team Create plugin is still in development! Please backup your projects before using this addon. Features: Live Scene Editing Collaborative Script Editing [WIP] 2D & 3D
LocalizationSystem Lite
by Poty | MIT
LocalizationSystem Lite is a lightweight Godot 4 localization solution, with an easy setup for translating game text. Perfect for prototypes and proof of concepts. Just download and enable the plugin, check out the example, and you are good to go
LocalizationSystem Lite What is it? LocalizationSystem Lite is a lightweight Godot 4 localization solution made by Poty. It manages a single CSV file from inside Godot and uses Godot's built-in TranslationServer at runtime. It is a good fit for prototypes
GATE
by Blade | MIT
GATE is a GDScript superset that compiles to plain GDScript. Types before names, real nullable types with a flow-sensitive null checker, structs with value semantics, interfaces, traits, namespaces and generics. Valid GDScript is valid GATE, so renaming a
GATE GATE is a GDScript superset for the Godot Engine that adds extra features while compiling down to plain GDScript. Requires Godot 4.7. MIT licensed. Valid GDScript is valid GATE. Rename a .gd to .gate and it compiles with no errors, loads, and behaves
Testiny
by gui | MIT
(Another) unit / scripted test addon for Godot
Testiny is (another) unit testing utility for Godot. It focuses on simplicity and comfort of use. This plugin is still in beta - it works well, but needs review - feel free to give feedback Create a .test.gd file anywhere in your project, extend Testiny
HK Simulation Alerts & Operations Icon Pack
by HK Lab Studio | MIT
Six polished simulation and management alert icons in scalable SVG and multi-resolution PNG formats for Godot UI, HUDs, strategy games and management interfaces
HK Simulation Alerts & Operations Icon Pack A free collection of six polished alert and operations icons designed for Godot projects. The pack is intended for simulation, management, tycoon, strategy and operations-style games where clear visual alerts
Godot Team Create
by N3rmis | MIT
Real-time collaborative editing plugin for Godot 4
Godot Team Create Build projects together in REAL TIME! [WARNING] This plugin is still in development! Please backup your projects before using this addon. Features: Live Scene Editing Collaborative Script Editing [WIP] 2D & 3D Collaborator Presence
Low Poly Cemetery Tomb Pack - Crypts, Mausoleums and Burial Niches for Godot 4
by EmacE Art | EmacEArt Asset License
Low poly tomb kit: 74 drop-in scenes of crypt fronts, burial niche blocks, vertical wall segments, roofs, ruined tombs, doors, niche covers and ironwork - all painted from one palette texture through one material. Three levels of detail per model and a
◼ EmaceArt Discord Community ◼ Jump in to our Discord to Learn, Create and Share! A low poly tomb kit for stylized graveyards, horror maps and Halloween levels. It is the focused half of the cemetery set: crypts, mausoleums and burial niches, without the
Simple GDScript Formatter
by madwind | MIT
Format GDScript and shaders, implemented entirely in GDScript
Formats GDScript using a lossless lexer, concrete syntax tree (CST), and structured layout printer. The formatter is implemented entirely in GDScript. Use Format Document (Ctrl + Alt + L) to format the current GDScript or shader file. Godot shader files
Godai
by Snopek Games | MIT
Godot automation for you and your AI agent — via MCP, CLI or an in-editor chat panel
Godai provides Godot automation, including driving the Godot editor. The godai command lets you control Godot from the terminal or CI, and godai mcp exposes those same operations to an AI agent over the Model Context Protocol (MCP), so you can connect it
TickDebug
by Permotion | GPL v3
Easily look at quickly changing values on the fly, without print() spamming your output or setting up a label just to check one number
What is it? TickDebug lets you watch quickly changing values on the fly, without print() spamming your output or setting up a label just to check one number. It offers an ingame panel and editor dock to look at your tracked values, which get there using
Basic "Friendslop" Template - CM.gd
by mawji | MIT
Basic "friendslop" template (3D first-person multiplayer with proximity voice chat), powered by CM.gd
Basic "friendslop" template (3D first-person multiplayer with proximity voice chat), powered by CM.gd, CM.gd Voice, Phantom Camera, and TwoVoIP. Visit the "Friendslop" template in the CM.gd documentation for more info
NatureForge: Stylized Meadow & Farm Kit
by EmacE Art | EmacEArt Asset License
Low poly meadow and farm kit: 121 drop-in models - hay bales, a pumpkin, a barrel, wooden seats, twisted trees, wooden and stone fences, rocks, roots, bushes, flowers, grass and ground patches of mud, sand and road - all on one shared material and one
◼ EmaceArt Discord Community ◼ Jump in to our Discord to Learn, Create and Share! A low poly meadow and farm kit for stylized countryside levels: hay fields, farmyards, village edges and roadsides. Drop the scenes into your project and you get trees
CM.gd - Voice Addon
by mawji | MIT
Voice chat addon for CM.gd
Voice Chat Addon for CM.gd Voice chat addon for CM.gd, built on top of the TwoVoIP Addon. Offers an easy-to-use in-editor interface, automatic microphone/listeners initialization, and voice data transfer. It's prebuilt for CM.gd object-oriented design
Simple Sky (Volumetric Clouds & Physically Based Atmosphere)
by Shin D.G. | MIT
High-performance environment including volumetric clouds and physical skies
While working with Godot Engine, I always found it disappointing that volumetric clouds weren’t supported by default. I tried several existing solutions, but they were either too hardware-intensive or fell short in terms of quality. To solve this, I
Clean Copy Examples
by Maaack | MIT
A tool for editor plugins to copy example files out of `addons/` folders into the destination of the user's choosing, cleaning up UIDs in the process
Godot Clean Copy Examples A simple tool (no plugin files) to copy example files out of addons/ folders into the destination of the user's choosing, cleaning up UIDs in the process. See the setup wizard in Maaack's Game Template for an example of how it is
Swallowtail
by Regi Ellis | MIT
Automate Godot from your terminal, your scripts, and any tool you connect. Inspect and edit scenes, validate, play the game, send input, read state back, and debug against the editor you already have open. No agent, model, or AI account required
Swallowtail automates Godot from your terminal, your scripts, and any tool you connect. It works against the editor you already have open: inspect and edit scenes, validate scenes and scripts, play the game, send input, read state back, capture frames
Physics Placer
by Syrsly | MIT
Physics-based object placement for the Godot 4 3D scene editor viewport that lets you drag objects around like ragdolls or shoot them into the scene or just drop them naturally
Physics-based object placement for the Godot 4 3D editor. Three subtools live in one scene editor tool: Drop, Drag and Shoot. The Drop tool pulls the object down with gravity to make it fall into and onto other objects in a realistically physical way. The
MCTS Player
by Disintegrator LLC | MIT
A high-performance, general-purpose Monte Carlo Tree Search (MCTS) computer player engine for turn-based games in Godot 4
Godot MCTS A high-performance, general-purpose Monte Carlo Tree Search (MCTS) computer player engine and asynchronous background worker for turn-based games in Godot 4. Includes an interactive Reversi (Othello) demonstration game with full UI parameter
Reusable UI Components
by Davide Cortellucci | MIT
A collection of generic, framework-agnostic UI components and base classes for Godot 4, built around composition rather than inheritance-heavy customization
Reusable UI Components for Godot Reusable, composition-first UI pieces for Godot — built to be combined with each other and with vanilla nodes. Overview Reusable UI Components is a collection of generic, framework-agnostic UI components and base classes
Saveable
by Phlegm | MIT
A save system for Godot C#. It uses Newtonsoft.Json for serialization and deserialization. It supports both encrypted, compressed and regular mode
A save system for Godot C# Forked from Mr. Robin. Updated and maintained by Phlegmlee. 🔑 Features Saving entire node trees. Uses Newtonsoft.Json for serialization and deserialization. Supports both encrypted, compressed and regular mode. ISaveable
Tile Set Custom Data Stripper
by Marco Zepeda | CC0 1.0 Universal
Tiny Godot plugin for stripping custom data layers from tile sets in exported projects
Tile Set Custom Data Stripper Strips custom data layers from TileSet resources when the project is exported. Why? Reduces size of TileSet resources in exported builds. This can be used with custom editor tooling that adds additional data to tile sets and
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